
A well organized team can take advantage of this effect by focusing their healing, as well as the best armor and damage mitigation on people with Bodyguard.
Canceling nearby hits on your allies to take them yourself is selfless if you have the health to spare, but what puts Bodyguard over the top is the fact that it’s going to make your team take 50% less damage on one hit every 3 seconds. If you’re looking to be a team player, Bodyguard is an amazing choice.
When a teammate within 5 meters is attacked, you instead receive 50% of that damage. Consider them highly if your playstyle matches up. You won’t use these cards for every deck you build, but they’re great choices in their specialty area. Other scavenger cards are pretty good too so don’t overlook them even if Quick accessories have the edge. This card highlights Quick accessory items for you, helping you find and stockpile the useful resources. Whether it’s a tool kit, a defibrillator, an ammo pouch, razor wire or stun guns, utilities are invaluable. No matter the run, no matter the difficulty, getting additional Quick items in your run is an amazing boon. You can sense nearby Quick accessories. This is ideal, giving you both reliable and frontloaded copper to spend on upgrades in each saferoom at the cost of just a single card. Each teammate gets 100 Bonus Copper at the start of each level.īy the numbers, Share the Wealth outperforms all other copper cards, putting 100 copper directly in the hands of every member of the team at the start of each level. These cards will give you a boost, either granting you more copper or getting you more items to reduce the burden on your copper. #Back 4 blood doc build upgrade#
Back 4 Blood best cards for your economyĬopper is both your access to utility and healing, and the currency you use to upgrade your weaponry. Weapon Swap and Reload Speed are key, and the ever-useful Use Speed even applies to picking up teammates, so never undervalue it. The swiss army knife of cards, Cold Brew Coffee finds a home in most decks for giving you a suite of bonuses across every important category.
+15% Reload Speed, +25% Aim Speed, +25% Weapon Swap Speed, +25% Use Speed. It’s a standard card for nearly every deck so it is readily available and the 10% bonus damage is always going to be relevant. Allows players to see values for damage they deal and enemy health bars.īeing able to see how much health a Mutation has makes when to retreat and when to push a much easier consideration. Getting that extended magazine or scope to the right person at the right time, or being able to scavenge one off a weapon you find is a huge advantage.
This card lets you move key attachments to a new weapon or even pop one off for an ally to use when not in the saferoom. The ability to take off attachments from weapons is a game changer.
Additional copies played reduce its cost by 100 Copper.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Being able to rotate between your primary and secondary (or double primaries, if you’re using Two is One and One is None) constantly can keep you alive and eliminate dead time spent reloading. Intense corruption cards and the number of Ridden ramp up with each tier. As the difficulty gets higher, you and your team will have less room for error.